NFL roster logic

All 22 NFL: the depth chart in 22 jobs

All 22 NFL explained: how an NFL depth chart collapses into 22 starting jobs, what scheme fit changes, and what to look for at every position in the pool.

American football has a 53-man roster and a 22-man game. Every Sunday, everything outside those 22 jobs — the backup quarterback, the third cornerback, the long snapper, the practice-squad call-up — exists only to protect the starters. All 22 NFL is the shorthand for the version of that idea this game runs on: one board, 11 offensive starters, 11 defensive starters, and no bench.

53
Players on a real NFL roster
22
Players on the field at once
11 + 11
Offense and defense slots
17
Games in the season

Why a 53-man roster reduces to 22 jobs

Professional rosters are built around substitutions, not around starters. Snap counts decide games, and the players who never leave the field are the ones who decide them. The game takes the same view: it does not ask who your third safety is, because a third safety is a coverage package, not a starter.

  • Specialists fold into one slot. A real roster carries a kicker, a punter and a long snapper. In the pool those three jobs become one kicker slot that grades on HP, defense and speed with a tiny 0.3 to 1.0 m frame.
  • Backups are not modelled. There is no rotation, so every slot carries its full grade all season. A weak right guard is not a player you can hide behind a rotation; the grade is on the field for all 17 weeks.
  • Sub packages do not add slots. Nickel and dime defenses in the NFL bring on extra defensive backs. The all-22 board answers that with the second cornerback and both safety slots instead of a fifth job.
  • The offensive line is five separate jobs. Left tackle does not grade the same as center, even though both are big bodies. Center reads defense, HP and sp. attack; the tackles read defense, HP and attack with a wider mass band.

The all 22 NFL depth chart, job by job

The table below pairs the familiar NFL job names with the exact slot used on the board and the grading inputs behind it. Read the last column as a scouting note: those are the three or four things the position formula actually weighs.

NFL position, All 22 slot and what the grade looks for
NFL positionAll 22 slotWhat to look for
QuarterbackQBSp. attack first, then speed and attack; 1.5–2.1 m frame. Top grade 68 (Deoxys Normal)
Running backRBSpeed and attack, with HP as the contact balance; 25–80 kg band. Top grade 66 (Annihilape)
Split end / flankerWR1, WR2Speed 0.5, sp. attack 0.25; light frames win. Top grade 72 (Zeraora)
Tight endTEAttack, sp. defense and weight; 1.4–2.1 m, 60–220 kg. Top grade 65 (Slaking)
Left tackleLTDefense and HP in a 120–960 kg frame; the widest band on the board. Top grade 74 (Avalugg)
Left guardLGSame band as the tackle with more attack weight. Top grade 74 (Avalugg)
CenterCDefense plus sp. attack: the line-call read. Top grade 72 (Avalugg)
Right guardRGGuard profile, slightly more attack than the center. Top grade 74 (Avalugg)
Right tackleRTTackle profile; mass matters, height matters more than expected. Top grade 74 (Avalugg)
KickerKHP, defense and speed in a 3–45 kg frame; no body grades above 62
Edge rusher (3-4 OLB)LE, REAttack, speed and weight; 80–300 kg. Right edge is one deep at the top (Crabominable 65)
3-technique tackleDT1Defense, HP, attack; penetration duty. Top grade 73 (Avalugg, Aggron 71)
Nose tackleDT2Same inputs, more mass; 150–960 kg band. Snorlax and Great Tusk clear 65
Sam linebackerLOLBAttack, defense and speed; 60–190 kg. Top grade 68 (Iron Leaves)
Mike linebackerMLBDefense 0.35, attack 0.30, speed 0.15; the second-highest ceiling on defense. Cloyster 70
Will linebackerROLBSpeed-heavy outside profile; Machamp and Cloyster both clear 65
CB1 shadow cornerCB1Speed 0.5 and sp. defense 0.25; no body grades above 64
CB2 / nickel cornerCB2Same formula, thinner pool: six bodies grade 60 or better
Free safetyFSSpeed, attack and sp. defense; range wins. Tornadus and Landorus both grade 65
Strong safetySSSpeed, attack and sp. defense with a heavier 40–130 kg band. Top grade 66 (Genesect)

Scheme fit changes who is worth drafting

Real defenses are named by their front, and the front changes what each job is asked to do. The board does not have a scheme selector, so scheme fit lives in your head: it is the reason two good football minds can build two different boards and both be right.

How a front changes the job description inside the same 22 slots
FrontEdge jobsInterior jobsSecondary lean
3-4LE and RE stand up and rush from a two-point stance; attack and speed matter more than massDT1 and DT2 eat two gaps: defense and HP over penetrationHeavier strong safety to support the run
4-3Hand in the dirt, one-on-one wins: attack carries a 0.40 weight, the heaviest attack weight on the defensive sideTackles shoot gaps; attack climbs above HPTwo coverage safeties, faster free safety
Nickel-heavyBoth edge jobs must hold up against the run aloneOnly one true nose; DT2 becomes a penetratorCB2 and both safeties carry the coverage load

The offensive side has its own scheme question. A vertical passing game wants the two receiver slots loaded with speed and sp. attack, and receiver is the deepest premium pool on the board: seven bodies grade 65 or better at the first receiver job. A run-first build spends those same picks on guards and a heavier tight end, and lets the receiver slots settle for 60-grade speed later.

Reading a scouting report like the grader does

Every grade on the board comes from three inputs: a weighted stat score, a body-type fit score, and a typing modifier. The stat score is 62% of the total, the body fit is 28%, and typing contributes the final 10%. That means a scouting note about a 40-yard time maps to speed, a bench-press number maps to attack, and a weigh-in maps to the fit score.

  • Height is 45% of the body score. The fit peaks in the middle of a slot's frame and falls away toward both edges, which is why the extreme bodies fail. Cosmoem weighs 999.9 kg but stands 0.1 m tall and grades 35 at left tackle; Eternatus is 20 m long and grades 50 as a receiver.
  • Weight is 55% of the body score. Mass is the bigger half of fit, so line and interior jobs are won on the scale first, then on the stat sheet.
  • Typing is a tiebreaker, not a philosophy. Fighting, steel, rock and ground bodies get a lift in the trench jobs, while fairy typings take a penalty there. It is worth ten points of grade at most.
  • Stats are capped high. Base stats above 180 are treated as elite and no longer separate one body from another, so two 180-speed athletes grade nearly the same at cornerback.

NFL logic is a good filter for this pool: build the trenches first, protect the quarterback, and never let the second cornerback and the free safety both be afterthoughts. The position guide lists every slot's grading formula, and the roster rules guide explains the size bands in plain terms.

Where the NFL comparison stops being useful

The game borrows structure, not administration. There is no salary cap, no draft pick compensation, no free agency and no injury report. A finished board plays 17 games as submitted, and the season is decided by grades, schedule and week-to-week variance. The comparison that survives is the interesting one: in both the real sport and on this board, the teams that last are the teams whose fifth offensive lineman is not a liability.

If the fantasy-football reading of roster value is more your angle, the Pokémon fantasy football page translates the same grades into value over replacement and positional scarcity. If you want to test a depth chart against other managers instead of building alone, take the snake draft route.

Build the 22, then play the season

Set the trenches, spend the premium picks where the pool is thin, and simulate 17 games. The board grades every job the moment a body lands in it.

All 22 NFL FAQ

Why does an NFL roster have 53 players but only 22 starters?

The 53-man limit covers everything a season needs: backups at every position, specialists, and developmental players who may not dress on Sunday. But a football snap is still 11 against 11, so only 22 players are on the field at once. All 22 Football takes that number literally and gives you exactly those 22 jobs, which is why the board is a depth chart with the depth removed.

What does a left tackle do on an NFL line, and who fits the job?

The left tackle protects the quarterback's blind side, so the job is graded on defense, HP and attack inside a 1.6 to 2.4 m body frame. Avalugg is the highest-graded tackle in the pool at 74, with Aggron, Snorlax and Hippowdon behind it. The fit score peaks in the middle of the frame, so the heaviest body in the dex is not automatically the best blocker.

How does scheme fit change an all 22 board?

Three things move. A 3-4 front leans on the two outside linebacker jobs as edge rushers and the defensive tackles as two-gap run stoppers. A 4-3 front asks the edge jobs to win one-on-one and drops the tackles into penetration duty. Nickel coverage takes the second cornerback and leans on the free safety. Every formation still uses the same 22 slots, so scheme fit changes who is worth drafting, not how many jobs exist.

Is All 22 Football an NFL game?

It is an independent fan project that borrows American football's structure, not NFL teams, logos or players. There is no licence and no affiliation. What the game does copy is the geometry of the sport: 11 offensive starters, 11 defensive starters, a 17-game season and position grades that read like scouting notes.

Does the game model injuries, trades or the salary cap?

No. A board is a fixed 22-player roster for a fixed 17-week season, so there is no cap space, no free agency and no mid-season trade. The simulation adds week-to-week variance and a schedule that hardens after the midpoint, which is where a season goes wrong, but the roster itself never changes once it is submitted.

Where should a new player start with NFL thinking?

Start with the jobs where the top of the pool is thinnest: right edge has one body above 65 grade, left tackle has three, and each defensive tackle job has four. Those are also the positions where a real NFL team spends premium picks. Build the trenches first, then the secondary, then the skill positions, where the receiver market alone offers seven bodies above 65 grade.

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