Roster economics

Pokemon fantasy football: value over replacement

Read the roster board like a pokemon fantasy football manager: value over replacement, positional scarcity, and why the kicker slot is the cheapest buy.

Fantasy football managers do not rank players. They rank the gap between a player and the player who replaces him. That idea — value over replacement — is the cleanest way to read an All 22 Football board, because the game hands you the exact grades a fantasy manager would otherwise be guessing at. Twenty-two jobs, one pool of 1,025 bodies, and a scoring model that tells you precisely what each slot is worth.

266
Total points of value over replacement
33%
Held by the five line jobs
62
Kicker ceiling — lowest on the board
412
Bodies sized for the kicker slot

Value over replacement, the fantasy lens

The ceiling at a job is the highest grade any Pokémon reaches there. The replacement level is the grade of the twenty-second-best body at that same job, which is roughly what you end up with if you treat the position as an afterthought and pick last. Subtract one from the other and you have the value a real pick can buy.

Ceiling, replacement level and value over replacement at every job
JobCeiling22nd-best gradeValue over replacementPriority
LT745618First premium pick
RT745618First premium pick
LG745717Top of the board
RG745717Top of the board
C725517Top of the board
DT1735815Early
DT2735815Early
MLB705614Early
WR1726012Middle rounds
WR2726012Middle rounds
LOLB685612Middle rounds
ROLB685612Middle rounds
QB685810Middle rounds
RB665610Middle rounds
LE675710Middle rounds
K62539Last pick
SS66579Late
FS65578Late
CB164568Late
CB264568Late
RE65578Late
TE65587Late

Two things stand out. First, the offensive line owns the top five spots on this list: no other position group comes close to 17 points of value, because the tackle and guard ceilings sit at 74 while replacement level sits around 56. Second, tight end and the secondary jobs return single digits, which is why a board that spends its first three picks on receivers, tight ends and corners is a board that ends up hunting for blockers in round twelve.

Where the value actually sits

Add up the value over replacement across a position group and you get a draft-capital map. This is the equivalent of an auction budget: if a manager had 266 units to spread across 22 jobs, this is how the market would split them.

Draft-capital map — how the 266 points of value split across the roster
UnitJobsValue over replacementShare of the board
Offensive line58733%
Linebackers33814%
Secondary43312%
Defensive tackle23011%
Receivers2249%
Edge rushers2187%
Quarterback1104%
Running back1104%
Kicker193%
Tight end173%

One third of the board's value sits in the five line jobs, and that is with a single body — Avalugg at 2.0 m and 505 kg — holding the ceiling at four of them. Ignore that market and the rest of the board has to make up the difference, which is exactly what the season simulator punishes after the midpoint of the schedule.

Positional scarcity, counted

Scarcity is not a feeling, it is a count. The pool has 1,025 bodies, and the jobs that matter are the ones where the number of usable bodies collapses as you climb toward the ceiling.

  • Left tackle: 123 bodies are tall enough and heavy enough to be considered (1.6 m or more, 120 kg or more), but only 10 grade 60 or better and just 3 grade 65 or better.
  • Defensive tackle: 46 bodies weigh 300 kg or more and 89 clear 200 kg, yet only 13 grade 60 or better. Frames are common; graded frames are not.
  • Right edge: one body grades 65 or better, and thirteen clear 60. The thinnest premium job on defense.
  • Receiver: the opposite. Seven bodies grade 65 or better at the first receiver job and 24 clear 60, so the wait-and-take-a-bargain strategy actually works here.
  • Cornerback: 154 bodies have speed of 100 or better, but none grades above 64, which makes the position deep and capped at the same time.

The scarcity numbers are the reason to draft the trenches first. A receiver market with 24 startable bodies can absorb a slow start; a right edge market with one elite body cannot. If you want the pick-by-pick version of this logic, the snake draft strategy guide turns the counts into an order; the snake draft page covers the format itself.

Why the kicker slot is the cheapest buy

In fantasy football, the kicker is the last name written on the sheet because the position scores so little that the difference between the best kicker and a replacement is negligible. All 22 Football reproduces that logic with pool data, and it is worth understanding why the cheap slot is cheap even though its single-digit value over replacement is not the smallest number on the board.

  • The ceiling is the lowest of the 22 jobs. The best kicker in the pool grades 62. Every other job offers at least 64, and the line offers 74, so no realistic kicker pick can outscore the field.
  • Nothing above 65 exists. The best kicker, Marshadow at 0.7 m and 22 kg, grades 62. Shuckle grades 61 with 230 defense and 230 sp. defense, and Toxapex grades 58. Because no body clears 65, there is no elite tier to bid against.
  • The bodies are useless elsewhere. Marshadow grades 47 at running back and 46 at receiver. Shuckle grades 40 at tackle. Since the kicker slot reads HP and defense in a 3 to 45 kg frame, only one market wants these bodies.
  • The pool is enormous. 412 of 1,025 bodies sit in the kicker size window, so a playable kicker is available long after every other job is settled.

Fill the five line jobs, both defensive tackles and the three linebackers before touching the kicker. Together those ten jobs hold 155 of the 266 points of value on the board, and the kicker holds 9. The position guide lists every job's grading formula, and the 17-0 challenge shows what a board that ignores the math finishes with.

Bargain hunting by generation

Slicing the board by generation is the closest thing to a waiver wire. Each filter produces a different market, and — this is the part that surprises managers — the biggest pools are not the richest ones. Depth and quality are separate properties.

Bodies per generation and where the value actually sits
FilterBodiesWhere the value isWhat the filter lacks
Gen 5156Deepest board in the game; Keldeo at 66 leads the receiver marketLine value is missing: no tackle grades above 57
Gen 1151Snorlax holds both line ceilings at 65 and 67; Alakazam leads receivers at 65Kicker pool tops out at 55
Gen 3135Aggron grades 66 at tackle and 71 at defensive tackle; Slaking is a 65 tight endSmall defensive bodies are scarce, so the kicker slot suffers
Gen 912017 bodies at 110 speed or better and 11 bodies over 300 kg; Great Tusk grades 65No elite tackle: the best grader reaches 62
Gen 4107Heaviest average pool at 77 kg with nine bodies over 300 kgInterior ceiling is low at 61 for defensive tackle
Gen 896Eleven bodies at 110 speed or better; Glastrier grades 64 insideTackle value stops at 59
Gen 788Heaviest average in the game at 110 kg, plus Zeraora at 72 and the best kicker in the dexLine grades top out at 58
Gen 672Holds the board's ceilings: Avalugg at 74 tackle and 73 defensive tackleThinnest pool in the game; receivers stop at 62

Price the board yourself

Open the roster board, watch the offense and defense ratings move as you fill each job, and see whether your picks hold up over 17 games.

Pokemon fantasy football FAQ

What is value over replacement on a 22-slot roster?

It is the grade you gain by taking the best available body at a job instead of the body you would settle for later. At left tackle the best grade is 74 and the twenty-second-best is 56, so the position is worth 18 points of value. At tight end the same calculation returns 7 points. Jobs with large gaps reward early picks; jobs with small gaps can wait.

Why is the kicker slot the cheapest position to fill?

Because nobody else wants the bodies that fit it. The kicker ceiling is 62 grade, the lowest of the 22 jobs, and no Pokémon at all grades above 65 there. The best kickers are small, defensive specialists with almost no value elsewhere: Marshadow grades 62 at kicker and 47 at running back, and Shuckle grades 61 at kicker and 40 at left tackle.

Which positions have the worst positional scarcity?

Left tackle, defensive tackle and right edge. Only three bodies grade 65 or better at left tackle, four at each defensive tackle job and one at right edge, while 123 bodies are tall enough and heavy enough to be considered for the line at all. Receiver is the opposite problem: seven bodies clear 65 grade at the first receiver job and twenty-four clear 60, so waiting at receiver usually costs very little.

How should a fantasy-style manager split draft capital?

The five offensive line jobs hold 87 of the 266 total points of value over replacement, which is about a third of everything available on the board. The three linebacker jobs hold 38 points and the two defensive tackle jobs hold 30. Receivers hold 24, safeties and cornerbacks together hold 33, and the three skill jobs of quarterback, running back and tight end hold just 27 between them.

Do vintage generations offer draft bargains?

Pool size and pool quality are different things. Gen 5 is the deepest filter with 156 draftable bodies and Gen 1 adds the original 151, yet Gen 5's best left tackle grades only 57, while Gen 6 — the thinnest pool at 72 bodies — holds the highest-graded lineman in the game at 74. Filtering by generation is really choosing a market: Gen 9 has 17 bodies at 110 speed or better and 11 bodies over 300 kg.

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