Scouting index

The Pokémon Pokedex, graded for all 22 slots

One page holds the whole pool: 1,025 bodies, their base stats, their typing and the single position each one grades highest in. Search it, filter it, sort it, then take the shortlist into the roster builder.

Every draft in All 22 Football comes down to one question asked about a different body each time: what is this thing actually good at? The Pokédex answers that question in a single table. It is the whole pool — 1,025 bodies, from Bulbasaur at number 1 to Pecharunt at number 1,025 — laid out with base stats, typing, body size and the one starting job where the grader likes each body most.

A Pokédex in the usual sense is a list of species. This one is a scouting index: the same information a coach would want on a draft board, sorted by fit instead of by number, and searchable in a browser tab while you are filling slots.

1,025
Bodies in the index
47
Median best grade
4
Bodies above a 70
326
Bodies with a tied best fit

What the Pokedex is

The index is generated from the same roster file that feeds the game, so there is exactly one version of the truth. Base stats, typing, height and weight arrive unchanged; the only thing added here is the grade. Nothing on this page is hand scored, and no body gets a special case.

That matters more than it sounds. A dex that ranks bodies by reputation or by base stat total would put Arceus and Mewtwo at the top and call it a day. This game does not work that way. Arceus has the highest base stat total in the pool at 720 and grades 54 at its best position, because 320 kg spread over 3.2 m of height fits none of the 22 body bands cleanly. Avalugg has a base stat total of 514 and grades 74 — the best single fit in the entire pool — because a 505 kg wall of a body is exactly what the offensive line jobs ask for, and speed points do not exist in those formulas.

How the game grades a Pokémon for a position

A grade is a weighted mix of three things, and every position weights them in its own way. The first term is base stats, which carries about 62% of the grade. Each of the six stats is divided by 180 before it enters the formula, so 180 is a perfect mark and anything above it — Regieleki's 200 speed, Eternatus's 145 special attack — scores identically to the cap. The position then applies its own weights: wide receiver reads speed at 50%, special attack at 25%, attack at 15% and HP at 10%, while left tackle reads defense at 35%, HP at 30%, attack at 20% and speed at 15%.

The second term is the body, worth about 28%. Every slot declares an ideal height range and weight range, and the fit peaks in the middle of each range and falls to zero at the edge. Weight is the heavier half of this term, which is why a light receiver and a heavy tackle can both score well while a 145 kg receiver scores badly. The third term is typing, worth about 10%: it starts at 50, adds 22 when the primary type is on the slot's bonus list and 10 for the secondary, then subtracts 26 or 12 for primary or secondary types on the penalty list.

The three terms inside every position grade
TermShare of the gradeWhat it rewards
Base stats62%The six stats divided by 180, capped at the cap, then weighted by the position. Speed is 50% of a receiver, 0% of a tackle.
Body type28%Height (45%) and weight (55%) against the slot's band. The middle of the band is a perfect fit, either edge is zero.
Typing10%Starts at 50. A primary type on the bonus list adds 22, a secondary adds 10; a bad primary costs 26, a bad secondary 12.

The combined score is then squeezed onto a 1-99 scale. In practice a body needs all three terms to land a high grade, which is why the pool is so top heavy: only four bodies clear 70 and 612 never reach 50 anywhere. The full weight table for every job is on the position reference, and the body-band rules are what make the difference between a 72 and a 45.

Five bodies and the slot the grader likes best, with the reason
BodyBest fitWhy the grader lands there
AvaluggLT 74184 defense, 95 HP and 505 kg: the heaviest defensive frame in the pool that still fits a tackle's height band.
ZeraoraWR1 72143 speed at 1.5 m and 44.5 kg — dead centre of the receiver band — with electric on the bonus list.
AggronDT1 71180 defense at 360 kg of steel and rock, which is the middle of the defensive tackle band on both measurements.
CloysterMLB 70180 defense and 132.5 kg inside the linebacker band, with a secondary typing the middle linebacker job accepts.
RegielekiWR1 62200 speed, but 1.2 m and 145 kg miss the 20-70 kg receiver band, so the fastest score in the pool buys two grade points.

How to read the table

The table holds nine columns, and each one answers a different question.

  • Sprite and Pokémon. The artwork is the standard pixel sprite for that National Dex number, and the name is the species name the game uses in the draft board.
  • Dex #. The National Dex number, 1 to 1,025. Sorting on this column reproduces the classic dex order.
  • Gen. The generation the body was introduced in. Gen 1 is the 151 original bodies; Gen 5 is the largest single batch at 156.
  • Types. Both types when the body has two. 526 of the 1,025 bodies are dual typed and 499 have a single type.
  • BST. Base stat total, the six stats added up. It ranges from 175 for Wishiwashi to 720 for Arceus, with a median of 450 and 310 bodies at 500 or better. A high total never translates straight into a high grade.
  • Spd. The raw speed stat, the number the receiver, cornerback and safety jobs read most heavily. Median speed in the pool is 65.
  • Best fit. The position with the highest grade for that body — the actual argmax across all 22 slots, not a projection. Hover the abbreviation for the full position name.
  • Grade. That highest grade, on the 1-99 scale the roster builder shows in every slot.

Two habits make the table useful. First, sort by grade and read the top of the list before you sort by anything else: the best 120 bodies by best fit are the ones a balanced board is built from. Second, use the filters to find value that the sort order hides. Filter to Gen 1 and sort by speed and the combine board for the original 151 falls out in one click, which is the fastest way to build for the <a href="/gen-1/">Gen 1 format</a>.

The search box takes names or numbers. A name matches as a substring, so sand finds Sandshrew, Sandslash and Sandaconda, and it is not case sensitive. Digits match the dex number from the start, so 25 finds number 25 and everything numbered 250 to 259.

Every one of the 1,025 draftable bodies, with the position it grades best in. Search by name or dex number, filter by generation and type, or sort by a column.
Sprite Pokémon Gen Types Best fit
Loading the scouting index…

Loading the scouting index…

Scouting the pool, unit by unit

What a scout looks for changes with the unit. The table above tells you the grade; the lists below tell you what the grade is made of, so you can tell an honest 60 from a body that simply fits one narrow band.

Offense: five different bodies, one board

The eleven offensive slots split into four shapes that have almost nothing in common. The quarterback wants special attack, speed and attack on a 1.5-2.1 m body between 40 and 130 kg; 15 bodies reach 60 and Deoxys leads at 68. The skill jobs want speed and attack on light frames: Zeraora is the best receiver in the pool at 72, Annihilape is the best running back at 66, and 24 bodies clear 60 as a receiver against only 11 as a running back. Tight end inverts the body completely — Slaking grades 65 there on 130.5 kg inside the 60-220 kg band, with attack as the top weight — and 16 bodies reach 60.

The line is where the draft is won. All five interior jobs want defense, HP and mass, with weight bands running from 110 kg to 960 kg, and speed barely registers. Only ten bodies clear 60 at left tackle and six at center, so the tackle and guard jobs are the scarcest resource on the board. When you scout a lineman, read the weight first and the base stat total last: 310 bodies are 500 BST or better, but only a few dozen are heavy enough to sit in the middle of the band.

Defense: speed on the edge, mass in the middle

The defensive eleven splits the same way. Edge rushers, outside linebackers and safeties want speed with size — Volcanion is the best edge at 67, Iron Leaves the best outside linebacker at 68, Genesect the best strong safety at 66, and Landorus the best free safety at 65. Ten to sixteen bodies clear 60 at each of those jobs, so there is real choice. The interior is thinner: Aggron tops defensive tackle at 71 and Cloyster tops middle linebacker at 70, but only 13 bodies reach 60 inside at tackle.

Cornerback is the odd one out. Both corner jobs weight speed at 50% and special defense at 25% on a 0.8-1.5 m, 20-70 kg frame, and only seven bodies clear 60 — Ogerpon leads at 64. Nearly every fast body in the pool is too heavy, too tall or the wrong typing, which is why the corner jobs are usually the last two filled on a good board.

Specials: the kicker is a body problem, not a stat problem

Kicker is the only pure special-teams job on the board, and it grades HP, defense, special defense and speed on a 0.3-1.0 m body weighing 3 to 45 kg. That band is brutally narrow. 377 bodies in the pool grade highest at kicker, more than any other slot, yet only two of them clear 60: Marshadow at 62 and Shuckle at 61. The lesson is that the same band which makes kicker a body's best fit also caps it — the slot rarely rewards anything above 55, so spend the pick late and never spend a real starter on it.

Return speed is not a separate slot. It lives in the receiver and cornerback jobs, which read speed at 50%, so a fast body with the wrong frame for both is a special-teams body and nothing more. Those are the picks the table saves you from.

Where the pool really sits

Sort by grade once and the shape of the pool becomes obvious. Half of it is filler and a handful of bodies decide every board.

Distribution of the best grade across all 1,025 bodies
Best gradeBodiesWhat it means
70 and up4Avalugg at LT (74), Zeraora at WR1 (72), Aggron at DT1 (71) and Cloyster at MLB (70). Four bodies, four different jobs.
60 to 69111Starting quality. 24 of these grade 60+ as a receiver, 16 as a strong safety and 15 as a quarterback.
50 to 59298Depth. Playable in the right scheme, never the reason you win a season.
40 to 49312Filler. Usually a body that misses its slot's size band by enough to cap the grade.
30 to 39194One dimensional. A single large stat and a frame that fits no band well.
Under 30106The smallest and least balanced bodies in the pool, including the sub-5 kg group that fits nothing.

The median best grade in the pool is 47, and 612 bodies never reach 50 anywhere. That is not a flaw in the data — it is what a 22-slot board does to a 1,025-body pool. Two thirds of the pool is depth behind a starter, and the draft is a race for the top 300. If you want a second opinion on the same bodies from a different angle, the <a href="/speed/">combine board</a> ranks them by speed instead of fit, and the <a href="/best-lineup/">best lineup board</a> shows where the top of this list lands when all 22 slots are filled at once.

Take the shortlist into the builder

Search the dex, sort by best fit, and drop your picks into all 22 slots. Grades update live and the season simulates in one click.

Pokémon Pokedex FAQ

What is the Pokémon Pokedex on All 22 Football?

It is the scouting index for the pool the roster builder drafts from: all 1,025 bodies from generation 1 to generation 9, each with its base stats, typing, height, weight and the position where the grading model likes it most. It is the same data the game uses, not a separate list, so a grade you read here is the grade the builder gives the same body when you drop it into a slot.

How is the best position column calculated?

Every body is graded at all 22 positions with the same model that scores the roster board, and the column shows the highest of those 22 grades. Ties are resolved by the model's own position order, so the answer is always the same. That matters: 326 of the 1,025 bodies tie somewhere, because several slots share a weight set — the two receiver jobs, the two defensive tackle jobs and the four tackle and guard jobs all grade almost identically.

Why does the table only show 120 rows at a time?

Rendering 1,025 rows in one pass drops frames on a phone, so the table starts with 120 and the show more button adds 120 more per press until the list is exhausted. Searching, changing a filter or re-sorting always restarts from the first 120 rows of the new result, and the count above the button tells you exactly how many bodies matched.

How do I search by dex number instead of by name?

Type digits and the search matches National Dex numbers, so 25 finds number 25 and every body numbered 250 to 259. A leading # is ignored, so #25 works too. Names match as substrings, which means char reaches Charmander, Charmeleon and Charizard, and the search is not case sensitive.

Why do so few bodies grade above 70?

Because a grade needs three things at once: usable base stats, a frame inside the slot's height and weight band, and typing that is not on the slot's penalty list. Only four bodies clear 70 anywhere — Avalugg at left tackle, Zeraora at wide receiver, Aggron at defensive tackle and Cloyster at middle linebacker. The median best grade in the pool is 47, and 612 bodies never reach 50 in any of the 22 slots.

Does the Pokedex cover every generation?

Yes. The index carries 151 bodies from Gen 1, 100 from Gen 2, 135 from Gen 3, 107 from Gen 4, 156 from Gen 5, 72 from Gen 6, 88 from Gen 7, 96 from Gen 8 and 120 from Gen 9. The generation filter narrows the table to one of them, and it stacks with the type filter, so Gen 1 water bodies are two clicks away.

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